Code of Conduct

We do NOT tolerate any discrimination based on offgame aspects, including but not limited to: homophobia, transphobia, racism, ageism, fatphobia, ableism or body shaming of any sort. Failure to comply with this rule can lead to a verbal warning or, if the situation calls for it, expulsion from the event. This includes behavior observed in the social media fora connected to the larp.

We do not wish to have play based on any form of sexual violence. We will not include this in any game material and do not wish to have players include this in their play or stories.

We do not accept inappropriate or unwanted behavior towards other players or event staff. All interactions both in- and offgame should be opt-in and any participant is free to leave an encounter they no longer feel comfortable in.

Opt-in for us means that no one should ever assume someone else's participation in something, without checking in first. We want to make our game as safe as possible, and even with no ill intent. Boundaries can be crossed, so let's try to minimize that.

We strive to make our game inclusive of all bodies. If the location have limited accessibility, we will provide a more detailed description of possible challenges when we have a better understanding of them. If you have any concerns do not hesitate to contact us and we will work with you to find a solution. We will work to have all plots and events take place in spaces all players can access.

Our goal is also to be inclusive of possible new players and we will work to make the playspace welcoming to any who may not have a lot of connections and resources to draw on. 

At arrival you will be given a pronoun badge for your character, alongside your nametag. This indicates what your character prefers to be addressed as. The available badges are He/him, She/her, They/them - If anything else, contact us so we can provide the correct badge for you.

You are more than welcome to bring your own pronoun badge for the afterparty, if you so wish, or trade with other players. We will have some extra badges available, but cannot promise we won’t run out of any specific ones for afterparty use

If anything happens during the game or relating to the game that makes you feel unsafe or uncomfortable we are there for you and will gladly help handle any confrontations you may not wish to deal with.

OPT-IN

A few examples of opting in, or allowing opt-in for others:

Touch.
The one who wishes to touch someone else, must always ask consent. If it can not happen in an ingame way, it must be done offgame. This consent can of course always be revoked.

Armbands.
Some people will be wearing armbands that represent they have restrictions towards rough physical or verbal play, or cannot be touched in any way. Players marked as such can NEVER be touched in any way they do not explicitly allow. Figure out together what can be done instead.

Magic.
It is always the one affected by the magic who decides if or how they are affected by it. The caster states their intent, but does not decide if it works.

Entering/leaving a scene discreetly.
This, along with other mechanics, will be introduced in depth at a later date, but we do plan on using the lookdown technique, allowing players to enter or exit a scene discreetly, no questions asked.

As mentioned, we have safety mechanisms in place which we will introduce at a later time. All mechanics will also be introduced during the pregame workshops and we will make sure everyone knows how to use them and are comfortable with using them as well. 

Everyone is equal to The Magic. Magic does not discriminate. The Magic sees and knows you only as a resource.

In Dralia all gender identities are accepted and seen as valid and equal and misogyny, transphobia and the like are simply concepts that do not exist.

All sexualities and relationship constellations are accepted and celebrated on equal terms. Please make sure to check the safety mechanisms regarding touch, when they are introduced.

Everyone is part of the grand community and all contributions are seen as equal, but some are still living a harsher life of hard labor.

The Gifted are held in high esteem and families who seem more prone to having Gifted sometimes either feel they are better or are treated like they are.

INGAME CODE OF CONDUCT

SAFETY

Before the game:

Flagging
After signup we will implement a flagging system. Participants will be given the option of yellow or red flagging other players. 

  • Yellow flags represent that for some reason, you don’t want to play closely with this player, but are fine with them participating in the event. 

  • Red flags however, indicate that a player is unsafe, be that emotionally, mentally or physically to you and/or other players, and you do not think it safe that they participate.

In the organizer group, we do not wish to judge whether a person should or should not be at our game, and therefore we have decided on a “a red flag is a red flag” mentality. If someone is deemed unsafe, they can’t be allowed at the game.
We take flagging very seriously, and want to instill the same mindset on our players. A red flag means someone won’t be able to attend the game. We in the organizer group are not, neither do we want to act as, judges in a situation we don’t know and don’t feel comfortable upturning, but please take this responsibility seriously, and don’t abuse it.

Monitoring
During the pregame-period, the ORGA will monitor the online communities connected to The Prophecy, to ensure that our Code of Conduct is respected online as well as on site.

During the game:

At the workshops we will walk players through our safety mechanisms, to facilitate communicating off-game needs without breaking the illusion of the game, unless that is necessary to do. These safety mechanisms will be presented at a later date.

During the game, there will be a designated safety person available, as well as a room dedicated to being a safe space. This is available for anyone’s use, by contacting an organizer. The safety person and room will be ready with hugs, a shoulder to cry on, someone to listen, a sweet or salty snack, some quiet time or some music of choice under a weighted blanket. It’s important for us to point out that no need in this regard will be made light of, and no one will be judged for expressing a need.

After the game:

Mandatory debrief
When the game ends, all participants will be involved in a mandatory debrief. This is to ensure that everyone gets a chance to talk through what just happened. Our game will end abruptly, and you are mostly not able to react. Therefore, right after gamestop and before the after party, everyone will be assigned a group and participate in a debrief for 20-30 minutes. After that you are welcome to change out of costume and begin the afterparty. 

Extended debrief
There will be an extended debrief for everyone who needs it, and this will be right after the mandatory one. If people need a bit of time to get out of costume, go to the bathroom or something of this sort, we will of course respect that. Our safety person will facilitate the extended debrief, and it will be going on for as long as the players need it.